GROUP TWO: GAMIFICATION IN HIGHER EDUCATION
Buckley, P., & Doyle, E. (2016). Gamification and student motivation. Interactive Learning Environments. 24(6), 1162-1175.
Popular press (choose one):
Langille, A. (2017, September 12). How gamification can boost student success. The Conversation. Retrieved from https://theconversation.com/how-gamification-can-boost-student-success-81666
Bogost, I. (2019, August 12). Gamification Is Bullshit. Ian Bogost. Retrieved from http://bogost.com/writing/blog/gamification_is_bullshit/
Toyama, K. (2015, October 29). The looming gamification of higher ed. The Chronicle of Higher Education. Retrieved from https://www.chronicle.com/article/The-Looming-Gamification-of/233992